Luckily there are other new moves that feel more fresh, like being able to grapple, jump from different pivot points, and the ability to activate a type of bullet-time dodge move-okay, maybe that last one doesn't feel so fresh. The timing is easy enough as it is, but when you throw in the fact that the button sequences remain unchanged for subsequent attempts, things feel a little oversimplified. They're essentially a direct copy of what was seen in God of War except for the sequence doesn't change if you fail. Take the new cutscene mini-games for instance. Sadly, all of Lara's new moves aren't exactly new to gaming, even if they are new to the Tomb Raider lineage. Now if only they could find a way to vary the overarching level design a bit. Levels have been constructed with these new moves in mind and they actually do add a good bit of variety to the gameplay. Luckily those new abilities have been included and seamlessly integrated into the original adventure. As anyone who has followed the Tomb Raider franchise knows, Legend threw several new acrobatic abilities into Lara's arsenal. Keeping the action as fresh and exciting as possible are Lara's new moves that the levels have been redesigned around. That's not to say that the puzzle designs aren't imaginative or are lacking in any way, it's just that towards the end of the game it feels like you're doing the same thing over and over again. I'm not sure whether it's the novelty of leaping around a puzzle-based environment that has worn off, or if it's just my tastes that have matured (yeah, right) but venturing into massive room after massive room feels more tired and monotonous than it used to. Essentially the game is built around the dynamic of entering into fairly large rooms, surveying them, leaping around the conveniently-placed ledges, and hoping that Lara lands where you want her to-a feat that was much more complicated in the original game-all in the hopes of snagging ancient artifacts. For those uninitiated Tomb Raider is similar to Indiana Jones but wrapped in a sexier shell. Does the original tale of adventuring withstand the test of time or is the first Tomb Raider hurting from being on the shelf for more than a decade despite some new tricks? Read on for our final verdict on the newly realized first adventure of the world's sexiest lady lead. The developers decided to implement the new moves that we saw in Tomb Raider: Legend, as well as some of the new graphical techniques that come with the updated engine to give the original adventure some added visual flare. Tomb Raider Anniversary made its way to the PS2, PSP, and PC earlier this year and is now taking a turn on the Xbox 360. Here we are more than ten years later and Crystal Dynamics has taken the reins at re-imagining Ms.
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